Training table tennis in virtual environment does not improves performance of children in real space
DOI:
https://doi.org/10.5585/conssaude.v15n1.5924Keywords:
Motor Activity, Virtual Reality Exposure Therapy, Association Learning.Abstract
Introduction: Motor development is associated with many physical, emotional and cognitive factors of children and virtual environments, such as active video games, maybe an innovative and motivating alternative. Objective: The aim of this study was to investigate the effects of a five-day of table tennis training in virtual environment on the performance of serve of in real space. Material and Method: Two groups (experimental and control) with children aged 9.32±0.6 years old participated in the study. The experimental group practiced the serve of table tennis in the active videogame daily for five days. After the intervention, all volunteers underwent a test in the traditional table and, and were verified the amount of hits each child. Results: no significant differences (p>0.05) in the amount of hits between the groups were found, as well as a low magnitude of the effect of the difference. Conclusions: The results suggest that short-term training of table tennis in active videogame does not seem to improve performance in the serve of children.Downloads
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Published
2016-07-04
How to Cite
1.
Sousa CV, Sales MM, Santos RRC dos, Sena Ítalo R, Brandão P, Olher R dos R, et al. Training table tennis in virtual environment does not improves performance of children in real space. Cons. Saúde [Internet]. 2016 Jul. 4 [cited 2024 Dec. 24];15(1):24-9. Available from: https://uninove.emnuvens.com.br/saude/article/view/5924
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